Of course, this is easily countered by the clunky grenade throwing mechanic (woot, touch screen usage that sucks!) and constant annoyance of having unsteady aim no matter how still you are whilst sniping. While obviously it won't be as tight or responsive as the console brethren it looks way up to, shooting and aiming down both iron sights and scopes feels much smoother than other mechanics involved in the combat, and is actually a refreshing break from the suckiness as well. The true shame comes in what is definitely this terribly flawed little game's best and tightest mechanic: shooting. Overall, if you do buy this heinous excuse for a game for whatever odd reason, just skip over the single player and modes other than multiplayer. The final single player/multiplayer/cooperative hybrid is the 'survival/horde' mode rip off that is as annoyingly lacking in the fun and intriguing category as the other two modes, if not more so. There is also a time trial mode to try your hand at, but it isn't much of a time killer either, considering it takes roughly two minutes to complete each challenge and they are so antagonistically unoriginal that it pains me just to watch. That's not even a quarter of MW3's estimated single player time! Just because a game is a handheld game doesn't mean it can't take cues from console games or elongated campaigns- but apparently Nihilistic Software didn't learn that in Developing Games 101. Back to the single player missions however, another terrible mistake is taking the shortness of previous Call of Duty titles as some sort of challenge and inventing the shortest campaign ever known to man, coming in at a maximum play time of roughly an hour and five minutes. When they aren't killing each other however, enemies will generally contentedly perch somewhere until you find them and put them out of their misery. They'll even commit suicide by their own means if you let them: explosive failures, team killing, etc. The enemy AI will literally run into your line of fire, which I normally wouldn't complain about, but is quite annoyingly easy and so idiotic in the numerous times they do so that it actually genuinely irks me. ![]() After that, most of the similarities halt. There is quite literally no story, and the ten stand alone missions only seem similar to Black Ops because they have Mason, Woods, and others as playable characters. Think the single player campaign is at least acceptable or respectable? Think again. Honestly, that poor shooter game you heard about a few months ago (Unit 13) was much better and complete than this. In no way does this game show the level of quality that generally comes with the title, and that is all the more saddening, as that the two CoD games released this year haven't been very well received, and probably won't be in the coming months. Think Soap had it bad?Įven with the flaws that I already pointed out the other day upon Black Ops 2's release, Declassified takes those bugs and issues as a dare of sorts apparently- because it managed to muck every ratable category up about five times worse than the worst aspects of Black Ops 2 (Strike Force of course). Honestly, I would ignore this call if I were you- because it most certainly is a suicide mission this time around. It is therefore all the more shameful and a terrible folly when you recognize the fact that no sane person would actually buy Declassified, at least not once they had first witnessed the calamity that it brings to the name alone. Coinciding with the recently released Black Ops 2, of similarly mixed results as these handheld titles, comes Black Ops: Declassified. Assassin's Creed III: Liberation and Uncharted: Golden Abyss were both pretty decent games, which I would rate as 8.0's, and Resistance: Burning Skies was worth about a 7.5, but now we have one last big title coming our way. (Uncharted: Golden Abyss is about the only one that comes to mind, honestly.other than Gravity Rush I suppose.) While the developers behind Assassin's Creed, Uncharted, and Resistance have tried to eagerly drag more money into their pockets with portable versions of their series' titles, this has been met with some extremely mixed results. The Play Station Vita has been out for a decent amount of time, and yet no games- save a few, have truly found a sweet spot on the portable device.
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