Especially if your party is already entering Barovia as an evil party, they should be easily courted by and making allegiances with the various powers. Strahd himself only came into his power and magical abilities long after his father was dead.Ģ) Definitely look into the sources of Strahd's power (the dark powers and Baba Lysaga). (The crown being crafted by Strahd's father) unless you want a narrative of how it became corrupted in Barovia under the dark powers as well. So what should these items DO? What would you recommend for a level 10 party? Granted, these may just be fluff if we don't continue, but if we do I want something useful and fun.ġ) I'd avoid anything being of significant power/ magical ability that's from before Strahd came to power in Barovia. The Amulet of Dusk- An Artifact of the Dusk Elves The Zarovich Signet Ring- Family ring of Strahds family The Cape/Cloak of Ravenloft- A royal cape or cloak made by Strahd's mother, Ravenovia, after his conquest. The Crown of Barovia- A royal crown crafted for Strahd on his father, Barov's, orders. What I need help on is determining what kind of magic items they are or what effects they might have. So I was thinking of magic items I could give them, things that Strahd might have on him. With Van Richten's book coming out, by the time the party gets to Strahd and level 10 they may decide to hang out in Ravenloft and Barovia for a while, they are an evil party after all. (He took over for me a while back) You all have been amazing help as I delve into your many posts and your vast wisdom, so thanks for that. I think this enhancement to my armor is decently powerful and is good enough, but then my charachter managed to find a Helm of Brilliance (still at lvl 5).So my group is getting ready to run Curse of Strahd when our current campaign is over, with me taking over as DM so our current can have some player time. Previously my charachter aquired boots of levitation for my suit and was able to implement them so I am able to levitate. ![]() All in all the game itself is fine, I am able to implement my own sense of order for my charachter to keep her from becoming over powered. ![]() I personally don't love that type of game and would rather have a little sense of order as a player. My DM is very lax with the rules and bassically lets us do whatever we want, ignoring rules and blatantly fudging dice rolls constantly. I'm not totally sure that this subreddit is where this question should go, but I am playing as a deep gnome revised artificer warsmith lvl 5 currently (linked) in a run through of Curse of Strahd. ![]() Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators
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