Certain content can be posted with only the earlier stages completed as long as it's usable (i.e., at least levels 1-5 for classes, levels 1-13 for subclasses). ![]() Imagery alone is not content outside of a resource (one of our flair types).įor help with not-yet-complete content, use The Arcana Forge post at the top of the subreddit or the official Discord. It need not be perfect or balanced but it must be complete enough to be used as-is, and not AI generated. Post Only Complete/Usable 5e and One D&D Compatible Content. Repeat or extreme offenders will be banned. Please report any violations to the moderation team. Posts/comments that promote rape, real-world hate/violence, or other inappropriate themes will be removed. Don’t give rude, belittling feedback, and don't use harmful words. This can only lead to a better community, and ultimately, better brews. Be constructive in how you give and take feedback. We want this to be the place where a DM can go just before playing and find something that will be useful. R/UnearthedArcana aims to be a catalogue of homebrew rules for the fifth edition of Dungeons & Dragons ( D&D 5e) and the forthcoming One D&D, including weapons, monsters, races, subclasses & classes, adventures, etc. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. This seems to be a balanced house rule, enjoy playtesting.A subreddit for D&D 5e and One D&D homebrew. The cost of these changes if equivalent to the benefit. Additionally, your spells will be easier to counterspell or dispel. Your proposal gives some added flexibility which is the same benefit as the Variant: Spell points but with the added cost of reduced damage, otherwise it does not allow you to do anything you couldn't already do with full resources. The chance of you having a higher slot to variably upcast with and not a spell or that level that would be more useful it fairly low. The likelihood of this rule coming into play is actually fairly low, in my experience players are far more likely to run out of higher slots than lower ones. Both of them have the added benefit of giving you the extra magic of the higher slot as resources you can use later. In fact there are already two RAW methods for doing this, the Sorcerer's Flexible Casting feature and the Variant: Spell Points rule from the DMG. The Twinned Spell metamagic will also benefit from this at it costs a number of sorcery points equal to the slot level.Įffectively you are turning a higher level slot into a lower one, this should (almost) always be a net loss and should be balanced. There are no rules for this because it very rarely beneficial, except in particular circumstances such as Overchannel. What you are proposing is making the bolded portion of that quote optional. For instance, if Umara casts magic missile using one of her 2nd-level slots, that magic missile is 2nd level. ![]() ![]() When a spellcaster casts a spell using a slot that is of a higher level than the spell, the spell assumes the higher level for that casting. What you are proposing is a slight modification to the rules for casting at a higher level. What are the balance implications of allowing this "variable upcasting" option?īalanced, only a few interactions will be impacted by this. You can use a spell slot as though it's a spell slot of a lower level Thanks to user for describing my houserule in a much simpler way: Note: this option would be available to all casters, not just wizards and, perhaps to avoid being too broad, the option does not have any effect on cantrips. Regardless of what level you actually cast the spell at the spell slot you initially chose to use is expended in its entirety.
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